[GEM-dev] motion blur

chris clepper cgclepper at gmail.com
Sat Aug 19 18:26:24 CEST 2006


On 8/19/06, Frank Barknecht <fbar at footils.org> wrote:
>
>
>
> Thanks for your help. I tried with the Cube now, so far only on my
> Matrox, where I get the same results: CPU usage goes up to 99-100
> percent immediatly. The patch seems to run fine otherwise...


Sounds like a Matrox problem.  On my nearly obsolete Powerbook the patch
takes under 3% CPU with the cube.  Your system might be downloading the
textures to the CPU for manipulation and then uploading them again.  This is
the same as using pix_snap followed by pix_texture.

cgc
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