[GEM-dev] motion blur

Erich Berger eb at randomseed.org
Sat Aug 19 20:52:30 CEST 2006


are you sure you are using hardware accelleration ?
glxinfo should show this if enabled:
erich at pupu:~$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
....

e



---------------------
http://randomseed.org

On Sat, 19 Aug 2006, Frank Barknecht wrote:

> Hallo,
> chris clepper hat gesagt: // chris clepper wrote:
>
>> On 8/19/06, Frank Barknecht <fbar at footils.org> wrote:
>>>
>>> Thanks for your help. I tried with the Cube now, so far only on my
>>> Matrox, where I get the same results: CPU usage goes up to 99-100
>>> percent immediatly. The patch seems to run fine otherwise...
>>
>>
>> Sounds like a Matrox problem.  On my nearly obsolete Powerbook the patch
>> takes under 3% CPU with the cube.  Your system might be downloading the
>> textures to the CPU for manipulation and then uploading them again.  This is
>> the same as using pix_snap followed by pix_texture.
>
> This sounds quite sensible. I now also tested the cube-version on my
> Intel-laptop. I also get very high load, though only about 80 percent)
> and crappy performance. Disabling the gemhead of the snap2tex lets CPU
> usage drop to about zero immediatly.
>
> Maybe it's a problem with the OpenGL libraries or with AGP on my
> systems. One is a Debian, the other an Ubuntu box, and I didn't do any
> special configuration.
>
> Maybe some other Debian/Linux users can give some hints here?
> IOhannes, you are running Debian as well, btu I guess with NVidia...
>
> Ciao
> -- 
> Frank Barknecht                 _ ______footils.org_ __goto10.org__
>
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