[GEM-dev] motion blur
Erich Berger
eb at randomseed.org
Sat Aug 19 21:06:39 CEST 2006
> Perhaps 2048 hits a limit on your hardware and it falls back to software.
> You don't need to scale up to a power of two for the capture though since
> pix_snap2tex uses subtexturing or rectangle textures when available. Even
> at powers of two the 2048x768 is 2048x1024 which is the exact same number of
> pixels as the two 1024x1024.
yes i know that it would do that, but i did not get the motionblur effect
when not using power of 2 snaps sizes and it also needs to be textured on
a square.
one effect is also that the closer the alpha is to 1 the more the blur
starts to behave like running ink.
the "real" effect i only achieved with square gemwins, pw2 snap sizes and
fullscreen squares.
some tests for 1600*600 you can see at
randomseed.org/view/bunt/
they are rendered with a alpha 1 - which gives this inky effect.
in a patch where everything has square dimension this would look
very different - like single buffering.
it looks quite funky - but is not intended :-) .
if one takes the alpha lower the motion blur works really well though.
best
erich
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