[GEM-dev] motion blur
chris clepper
cgclepper at gmail.com
Mon Aug 21 17:21:21 CEST 2006
On 8/21/06, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>
> well, if you see something, then it "work better"
> i think we have the same problem.
>
> so, i think the gemglcleardeph and gemglclear does not only clear depth
> buffer, but also the color buffer.
> but i don't really see why, and how to solve this.
It works on both Nvidia and ATI on OSX, but not ATI on Windows. The code
only clears the depth buffer, so I can't see what would trigger the clearing
of any other buffers. Maybe the GLdefine constants are wrong or there is an
OR being done? Try printing out GL_DEPTH_BUFFER_BIT, GL_CURRENT_BIT and
GL_COLOR_BUFFER_BIT to the console.
cgc
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