[GEM-dev] pix_movieDS and updated pix_videoDS

IOhannes m zmoelnig zmoelnig at iem.at
Tue Aug 22 19:13:48 CEST 2006


chris clepper wrote:
> On 8/22/06, IOhannes m zmoelnig <zmoelnig at iem.at> wrote:
> 
>> i think it would be best to make a filmDS class.
>> just imagine somebody would want to have a recent version of Gem on
>> win98...
> 
> 
> Do we really support Win98?  I think 2k/XP is not unreasonable as basic
> requirements now.


darn, again i forgot the ";-)"
nevertheless, i don't see any reason to drop support for wfv-decoding 
just to not have to add another 2 files....

> 
> That would be fine until someone (namely me) wants to use a more complex
> shader. ;)
> 
> I haven't actually done anything beyond finding that getting a YUV buffer
> from DS is faster than RGB when you don't use the DirectX hardware
> overlays.  We shouldn't do any automagic until this is proven to be
> worthwhile.  Also, adding code that makes pix_texutre even more complex and
> unreadable should not be undertaken lightly!

true. especially the part about making pix_texture even more complex.

mfg.asdr
IOhannes

> 
> cgc
> 





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