[GEM-dev] glsl and texture

chris clepper cgclepper at gmail.com
Fri Aug 25 23:28:58 CEST 2006


Add

gl_TexCoord[0] = gl_MultiTexCoord0;

To your vertex program.


On 8/25/06, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>
> hello,
>
> i'm trying to learn glsl.
> I can't find how to use texture in the fragment shader.
> does anyone have an exemple how to load texture with GEM glsl?
>
> thanks
> Cyrille
>
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