[GEM-dev] glsl and texture

cyrille henry cyrille.henry at la-kitchen.fr
Fri Aug 25 23:41:52 CEST 2006


This does not change anything : my primitive is still black.
thanks
Cyrille


chris clepper a écrit :
> Add
> 
> gl_TexCoord[0] = gl_MultiTexCoord0;
> 
> To your vertex program.  
> 
> 
> On 8/25/06, *cyrille henry* < cyrille.henry at la-kitchen.fr 
> <mailto:cyrille.henry at la-kitchen.fr>> wrote:
> 
>     hello,
> 
>     i'm trying to learn glsl.
>     I can't find how to use texture in the fragment shader.
>     does anyone have an exemple how to load texture with GEM glsl?
> 
>     thanks
>     Cyrille
> 
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