[GEM-dev] Re: Windows and MacIntel binaries
IOhannes m zmoelnig
zmoelnig at iem.at
Thu Sep 14 19:14:32 CEST 2006
chris clepper wrote:
>
> The crash is in glCreateShaderObjectARB and it crashes only when there
> is no
> GL context. After creating a context it gets past that. This usually
> isn't
> a problem on Windows like it is on the Mac, but looks like the GLSL code is
> actually following spec this time. Do we create a generic context like on
> the Mac for Windows (and possibly Linux)?
i thought so, but i haven't checked.
>
> Also, the object is spitting out garbage float values for the shader IDs
> now. This used to work!?!
yes it did.
e.g. the example patch 02.advanced/18.gl_shading_language.pd does work
here (though there are probably more elaborate examples of how shaders
can be used)
mfasdr.
IOhannes
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