[GEM-dev] Re: Windows and MacIntel binaries

IOhannes m zmoelnig zmoelnig at iem.at
Thu Sep 14 19:14:32 CEST 2006


chris clepper wrote:
> 
> The crash is in glCreateShaderObjectARB and it crashes only when there 
> is no
> GL context.  After creating a context it gets past that.  This usually 
> isn't
> a problem on Windows like it is on the Mac, but looks like the GLSL code is
> actually following spec this time.  Do we create a generic context like on
> the Mac for Windows (and possibly Linux)?

i thought so, but i haven't checked.

> 
> Also, the object is spitting out garbage float values for the shader IDs
> now.  This used to work!?!

yes it did.
e.g. the example patch 02.advanced/18.gl_shading_language.pd does work 
here (though there are probably more elaborate examples of how shaders 
can be used)

mfasdr.
IOhannes




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