[GEM-dev] noise problem with glsl

chris clepper cgclepper at gmail.com
Thu Sep 14 16:51:35 CEST 2006


I just fired up your vertex shader in OSX Shaderbuilder and it runs
fine.  And it runs in GEM as well with a passthrough fragment shader.
The only problem on the Mac so far is that it prints that the shader
is running in hardware when it is clearly killing the CPU and software
only.

I will try it on a PC now and post the results.

cgc




More information about the GEM-dev mailing list