[GEM-dev] noise problem with glsl

cyrille henry cyrille.henry at la-kitchen.fr
Thu Sep 14 19:12:03 CEST 2006



chris clepper a écrit :
> I just fired up your vertex shader in OSX Shaderbuilder and it runs
> fine.  And it runs in GEM as well with a passthrough fragment shader.
> The only problem on the Mac so far is that it prints that the shader
> is running in hardware when it is clearly killing the CPU and software
> only.
> 
> I will try it on a PC now and post the results.
ok, thanks.

here is all the files, if someone else what to try.

cyrille

> 
> cgc
> 
> 
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