[GEM-dev] noise problem with glsl
cyrille henry
cyrille.henry at la-kitchen.fr
Thu Sep 14 19:12:03 CEST 2006
chris clepper a écrit :
> I just fired up your vertex shader in OSX Shaderbuilder and it runs
> fine. And it runs in GEM as well with a passthrough fragment shader.
> The only problem on the Mac so far is that it prints that the shader
> is running in hardware when it is clearly killing the CPU and software
> only.
>
> I will try it on a PC now and post the results.
ok, thanks.
here is all the files, if someone else what to try.
cyrille
>
> cgc
>
>
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