[GEM-dev] [pix_multitexture] stuff

cyrille henry cyrille.henry at la-kitchen.fr
Fri Nov 10 16:47:35 CET 2006


hello,


james tittle a écrit :
> hey,
> 
> ...in current CVS, I've hacked in multitexture support to GemShape's 
> SetVertex() call, and it seems to work pretty well...however, sanity 
> testing on other machines is always appreciated ;-)  Attached is an 
> example patch which allows two movies to be loaded, then combined in a 
> later chain and blended/combined/added/whatever else on the gpu...
> 
> ...main caveat is that this is only support in [rectangle], or other 
> geos that use SetVertex() to set texture coords...also, it doesn't seem 
> to work with GL_TEXTURE_2D, but GL_TEXTURE_RECTANGLE_EXT seems to be 
> standard on cards anyway...

I tried multitexture with shader, but unfortunalty it's not working.
GL_TEXTURE_2D is what i need for glsl.
Rect texture does not work with shader here.

Cyrille


> 
> jamie
> 
> 
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