[GEM-dev] glsl on ati radeon 9600 with linux

cyrille henry cyrille.henry at la-kitchen.fr
Tue Jan 2 19:51:41 CET 2007



chris clepper a écrit :
> I get the same results on Windows using an ATI card.  The shader IDs are 
> huge numbers which PD cannot handle properly.
yep, i forget to say that i also try quickly on windows before formating the HD.
same pb.

so : is there a solution? a dirty hack? a clean workaround?

or should i just give up all ATI graphic card?

cyrille

> 
> On 1/2/07, *cyrille henry* < cyrille.henry at la-kitchen.fr 
> <mailto:cyrille.henry at la-kitchen.fr>> wrote:
> 
>     hello,
> 
>     i nead to use a computer with an ATI mobility radeon 9600.
>     so i install ubuntu dapper, ati proprietary drivers, hcs pd extended
>     0.40.1 + compiled Gem from curent CVS.
> 
>     everythings works, exept glsl.
> 
>     the patch examples/02.advenced/16.vertex_program.pd and
>     17.fragment_program.pd work.
> 
>     but the patch 18.gl_shading_language does not work.
>     the pd log print :
> 
>     linking: link 1.07374e+09 5.36871e+08
>     [glsl_program]: Info_log:
>     [glsl_program]:  Link successful. There are no attached shader objects.
>     GL: invalid value
> 
>     glsl info is :
> 
>     [glsl_vertex]: Vertex_shader Hardware Info
>     [glsl_vertex]: ============================
>     [glsl_vertex]: MAX_VERTEX_ATTRIBS: 32
>     [glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
>     [glsl_vertex]: MAX_VARYING_FLOATS: 44
>     [glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
>     [glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0
>     [glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 16
>     [glsl_vertex]: MAX_TEXTURE_COORDS: 8
>     [glsl_fragment]: glsl_fragment Hardware Info
>     [glsl_fragment]: ============================
>     [glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
>     [glsl_fragment]: MAX_TEXTURE_COORDS: 8
>     [glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 16
>     [glsl_program]: glsl_Program Hardware Info
>     [glsl_program]: ============================
>     [glsl_program]:
> 
> 
>     i think it's only a problem with the id that should not be converted
>     to scientific notation, but i do'nt know what to do.
>     anyone know how to link the vertex and fragment?
> 
>     thanks
>     Cyrille
> 
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