[GEM-dev] glsl on ati radeon 9600 with linux
cyrille henry
cyrille.henry at la-kitchen.fr
Tue Jan 2 19:51:41 CET 2007
chris clepper a écrit :
> I get the same results on Windows using an ATI card. The shader IDs are
> huge numbers which PD cannot handle properly.
yep, i forget to say that i also try quickly on windows before formating the HD.
same pb.
so : is there a solution? a dirty hack? a clean workaround?
or should i just give up all ATI graphic card?
cyrille
>
> On 1/2/07, *cyrille henry* < cyrille.henry at la-kitchen.fr
> <mailto:cyrille.henry at la-kitchen.fr>> wrote:
>
> hello,
>
> i nead to use a computer with an ATI mobility radeon 9600.
> so i install ubuntu dapper, ati proprietary drivers, hcs pd extended
> 0.40.1 + compiled Gem from curent CVS.
>
> everythings works, exept glsl.
>
> the patch examples/02.advenced/16.vertex_program.pd and
> 17.fragment_program.pd work.
>
> but the patch 18.gl_shading_language does not work.
> the pd log print :
>
> linking: link 1.07374e+09 5.36871e+08
> [glsl_program]: Info_log:
> [glsl_program]: Link successful. There are no attached shader objects.
> GL: invalid value
>
> glsl info is :
>
> [glsl_vertex]: Vertex_shader Hardware Info
> [glsl_vertex]: ============================
> [glsl_vertex]: MAX_VERTEX_ATTRIBS: 32
> [glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
> [glsl_vertex]: MAX_VARYING_FLOATS: 44
> [glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
> [glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0
> [glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 16
> [glsl_vertex]: MAX_TEXTURE_COORDS: 8
> [glsl_fragment]: glsl_fragment Hardware Info
> [glsl_fragment]: ============================
> [glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
> [glsl_fragment]: MAX_TEXTURE_COORDS: 8
> [glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 16
> [glsl_program]: glsl_Program Hardware Info
> [glsl_program]: ============================
> [glsl_program]:
>
>
> i think it's only a problem with the id that should not be converted
> to scientific notation, but i do'nt know what to do.
> anyone know how to link the vertex and fragment?
>
> thanks
> Cyrille
>
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