[GEM-dev] glsl on ati radeon 9600 with linux
cyrille henry
cyrille.henry at la-kitchen.fr
Sun Jan 14 14:12:22 CET 2007
hello,
i finally get the computer back.
so i've got a laptop with ubuntu + ATI so i can make some test.
i compile curent GEM cvs without problem, but i've got an error while loading Gem in the pd consol :
Gem.pd_linux : undefined symbol: glUniform2i
i'll have this computer until wednesday, so i can make more test since then.
anyway : how can i know if my GC is GLSL 2.0 complient?
Cyrille
james tittle a écrit :
>> On Jan 2, 2007, at 1:36 PM, cyrille henry wrote:
>>> but the patch 18.gl_shading_language does not work.
>>> the pd log print :
>>>
>>> linking: link 1.07374e+09 5.36871e+08
>>> [glsl_program]: Info_log:
>>> [glsl_program]: Link successful. There are no attached shader objects.
>>> GL: invalid value
>
> ...ok, just committed a GL_VERSION_2_0 path for the glsl objects:
> there's a preprocessor check for GLSL 2.0 or greater, and if found, the
> internal glsl functions will be compiled instead of using the ARB
> extension shader functions...
>
> ...so could someone test this on windows with an ATI mobility radeon
> 9600 card? I'm curious as to whether creating shaders and programs
> generates incredibly large numbers: theoretically it still can, since
> it's now using GLuint, but with ARB we were using GLhandleARB, and the
> results looked suspiciously like memory addresses...
>
> jamie
>
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