[GEM-dev] pbs with GEM on macpro quad
cyrille henry
cyrille.henry at la-kitchen.fr
Thu Apr 19 19:03:25 CEST 2007
hello,
chris clepper a écrit :
> On 4/18/07, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>>
>>
>> yes, that does improve performances.
>> i hope using pix_movie + shader will be ok.
>
>
working with shader make strange things with texturing mode :
when i start a patch, i have to send a mode 0 to pix_texture in order to
see anything. so, i can't work with pix_movie instead of pix_film when i
use shader.
> So you can play 10 DV clips now?
regarding the codec, i can have from 2 to 8 DV film on the same time
(with shader / pix_film).
8 is not that bad, i think it will be ok.
> The shaders will work but performance can
> still be a problem. Pixel shaders are far from 'free' operations. A
> moderately complex shader applied to a few quads stretched to 1280x1024 or
> higher can be slow. The more pixels your texture uses on screen the more
> work the shader has to do. It is not fixed to the size of the texture you
> upload.
yes, this is obvius regarding the way pixel shader work. but i did not
do complex operation (removing the sky from movies of clouds). (in fact,
there is less computing in the processing i'm doing than computing
complex lighting on a white square).
thanks a lot for your help.
cyrille
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev
More information about the GEM-dev
mailing list