[GEM-dev] texture mode with shader : WAs Re: pbs with GEM on macpro quad

cyrille henry cyrille.henry at la-kitchen.fr
Fri Apr 20 11:00:30 CEST 2007


hello,

i don't know what changed, but i am now able to use RECT texturing with 
shader under linux.
i don't have time yet to test if my patch will get a performance boost 
like this, but i hope i'll be able to use multiple texturing now.

that will make my life easier.

cyrille



chris clepper a écrit :
> On 4/19/07, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>>
>>
>> with RECT texturing mode and pix_movie, thing are lot's faster.
>> multiphreading works better to. I can use about 25 DV clip at 25fps,
>> using about 250% cpu.
>> everything work now as expected....
>>
>> ok, macpro are not so bad after all :-)
> 
> 
> 25 is a more than I have gotten running so far - maybe PAL is more efficent
> than NTSC.  The reason pix_movie is so much faster is that it uses the most
> efficient texturing path by default.  The standard pix_texture code waits
> for the texture upload to the GPU before continuing which stalls all of the
> rendering.  You can send a 'client_storage 1' message to pix_texture to try
> and get that object to use the more efficient code but it doesn't always
> work - especially on the MacPro with ATI.
> 
> 
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