[GEM-dev] gem framerate acuracy

cyrille henry cyrille.henry at la-kitchen.fr
Sat May 19 17:19:46 CEST 2007


hello,

chris clepper a écrit :
> On 5/15/07, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>>
>>
>> i used the gemhead to trigger the counter.
>>
>> i just insert a delay 5 in order to to trig the counter between 2 frame.
>> it look better.
>> is it possible, or it's just because i'm fade up looking for the same
>> movie everytime?
> 
> 
> Maybe you were seeing some differences between the metro driven counter and
> the GEM render cycle?  Keep in mind these objects use Pd's logical time
> which is in no way consistent with actual real world time.

i think we where just tired. 

i'm still tring to find a solution. i don't have the computer with me anymore, so testing is not really easy.

if the hard drive is a limiting factor, maybe i can use someting faster to store the movie.
a fast usbflash could be faster (osx monitor tells me that the i read the HD at maximum 4Mb/s, while fast flash usbstick can be read at 30 Mb/s).


the other solution i can imagine is to use the time object in order to get the time beween 2 frame, and compute the frame number i should get. this will not reduce the glitchs, but at last the velocity of the movy should be constant.


does anyone already tried one of this "solution"?

thanks for the help
Cyrille

> 
> The 'rate' message exists because it allows Quicktime to do all of the
> timing for when to get frames.  Pd's logical time cannot be used for this
> efficiently or accurately.  pix_movie/film attempts to make the Quicktime
> timing work with Pd's time but it is not always effective.
> 


chris clepper a écrit :
> On 5/15/07, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>>
>>
>> i used the gemhead to trigger the counter.
>>
>> i just insert a delay 5 in order to to trig the counter between 2 frame.
>> it look better.
>> is it possible, or it's just because i'm fade up looking for the same
>> movie everytime?
> 
> 
> Maybe you were seeing some differences between the metro driven counter and
> the GEM render cycle?  Keep in mind these objects use Pd's logical time
> which is in no way consistent with actual real world time.
> 
> The 'rate' message exists because it allows Quicktime to do all of the
> timing for when to get frames.  Pd's logical time cannot be used for this
> efficiently or accurately.  pix_movie/film attempts to make the Quicktime
> timing work with Pd's time but it is not always effective.
> 




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