[GEM-dev] shader library

Hans-Christoph Steiner hans at eds.org
Tue Aug 14 21:59:52 CEST 2007


I think this is a great idea.  Chris Clepper, Cyrille Henry and vade  
have all talked about it and posted examples. There might be some Max/ 
MSP people willing to contribute as well.

It seems that coming up with a nice, usable interface to all these  
shaders would be very useful as well.

.hc

On Aug 14, 2007, at 12:16 PM, Dave Griffiths wrote:

> Hi GEM'ers
>
> I'm playing around with the idea of writing a GPL GLSL shader  
> library for
> fluxus, but there isn't going to be anything fluxus specific about the
> shaders, so I thought it might be nice to share. Is there anything  
> I need
> to do to make them easier to use inside GEM? Also, is anyone else  
> doing
> this sort of thing already?
>
> I'm starting on the absolute basics - and concentrating on the more  
> self
> contained shaders, to avoid having require complex frameworks for  
> them to
> run in, but there are two shaders so far and some more planned here:
>
> http://www.pawfal.org/index.php?page=FluxusHardwareShaderLibrary
>
> cheers,
>
> dave
>
> http://www.pawfal.org/dave/
>
>
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