[GEM-dev] shader library

Wesley Smith wesley.hoke at gmail.com
Thu Aug 16 22:25:22 CEST 2007


I'm not sure if GEM has support for geometry shaders yet, but how do
you imagine handling the program parameters like
GL_GEOMETRY_VERTICES_OUT_EXT, GL_GEOMETRY_INPUT_TYPE_EXT, and
GL_GEOMETRY_OUTPUT_TYPE_EXT without some kind of extra information
since these things aren't inherent to the shader code yet most
geometry shaders are written for particular input and output types?

wes




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