[GEM-dev] shader library
Wesley Smith
wesley.hoke at gmail.com
Thu Aug 16 22:31:49 CEST 2007
On 8/16/07, chris clepper <cgclepper at gmail.com> wrote:
> I like the solution we have now as it requires nothing beyond GLSL code to
> run shaders. I prefer having these things in the patch since that is
> exactly how Pd is supposed to work. Is it so odd to make objects conform to
> specs rather than making up your own?
>
It's perfectly reasonable to have things this way but I think it's
going too far to say that having something like an XML schema is a
"design flaw". To each his own.
wes
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