[GEM-dev] shader library

Wesley Smith wesley.hoke at gmail.com
Thu Aug 16 22:31:49 CEST 2007


On 8/16/07, chris clepper <cgclepper at gmail.com> wrote:
> I like the solution we have now as it requires nothing beyond GLSL code to
> run shaders.  I prefer having these things in the patch since that is
> exactly how Pd is supposed to work.  Is it so odd to make objects conform to
> specs rather than making up your own?
>

It's perfectly reasonable to have things this way but I think it's
going too far to say that having something like an XML schema is a
"design flaw".  To each his own.

wes




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