[GEM-dev] shader library
chris clepper
cgclepper at gmail.com
Thu Aug 16 22:40:34 CEST 2007
GEM doesn't support geometry shaders at this point. It could turn out that
they won't work well with the Pd/GEM environment, but there are other
aspects of GL that don't work either. GL was clearly not designed to do
what GEM does, so there is a lot of work to be done for each new feature
added to GL. There is a lot of compromise needed to fit the latest and
greatest into a framework over a decade old.
On 8/16/07, Wesley Smith <wesley.hoke at gmail.com> wrote:
>
> I'm not sure if GEM has support for geometry shaders yet, but how do
> you imagine handling the program parameters like
> GL_GEOMETRY_VERTICES_OUT_EXT, GL_GEOMETRY_INPUT_TYPE_EXT, and
> GL_GEOMETRY_OUTPUT_TYPE_EXT without some kind of extra information
> since these things aren't inherent to the shader code yet most
> geometry shaders are written for particular input and output types?
>
> wes
>
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