[GEM-dev] automated drawing in gem?
marius schebella
marius.schebella at gmail.com
Mon Sep 17 05:03:23 CEST 2007
alexandre,
at exactly this minute I was looking at exactly the same stuff, you just
posted...
a jit.gl.lua for gem (gl) would be cool. or python, but some scripting
for gl would be cool. I still did not look into the shader language,
maybe I will do this now...
marius.
Alexandre Quessy wrote:
> Hi!
> Otherwise, use pix_set, or so. Of course, there could be some kind of
> QuickDraw-like (tm Apple computer) commands in an object, or an object
> to which we can send OpenGL-like commands, such as Jitter's
> http://www.cycling74.com/documentation/jit.gl.sketch ... I might be
> interested on making one some day. We will see if I get some free
> time... :)
>
> Actually, I am more interested in a Lua wrapper, from which we could
> use the OpenGL functions which would be rendered in the same render
> context than Gem's. Would it be easy? ClaudiusMaximus has started a
> wrapper for Lua, and I wonder if that would be easy to do. Wesley
> Smith has done the jit.gl.lua external ( see
> http://www.cycling74.com/twiki/bin/view/Share/WesleySmith ) which
> extends really well Jitter. It is not free (neither is Jitter), but it
> is a proof that adding some script language to a dataflow software
> makes things way easier when trying to make complex animations !!
> Calling OpenGL functions in text is nice, you know ! Way faster than
> using pd messages.
>
> See : http://luagl.wikidot.com/
>
> a
>
>
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