[GEM-dev] [pix_texture]: how to make 'mode 0' default?

Roman Haefeli reduzierer at yahoo.de
Fri Sep 21 10:19:28 CEST 2007


On Fri, 2007-09-21 at 10:07 +0200, IOhannes m zmoelnig wrote:
> Roman Haefeli wrote:
> > 
> > hi IOhannes
> > 
> > this might sound silly, but frankly i do not know, what the difference
> > is between these two modes, thus i cannot say, if rectangle texturing
> > works. 
> 
> it is not silly, but we (chris and me), assure you that the "mode"
> message does nothing but enable/disable rectangle texturing (if
> possible); i think it is a misnomer, as "mode" might mean anything...
> 
> > 
> > when switching mode, i get these messages:
> > 
> > [pix_texture]: using mode 1:GL_TEXTURE_RECTANGLE_ARB
> > [pix_texture]: using mode 0:GL_TEXTURE_2D
> > 
> 
> unfortunately this doesn't say much, as the object will always print
> this when you toggle the mode.
> (it is really: "if mode=1 print 'using mode 1:GL_TEXTURE_RECTANGLE_ARB'")
> 
> the good thing is, that when chris changed the code from _EXT to _ARB he
> basically did a search'n'replace, so it now posts "ARB" which made me
> have a look.
> 
> 
> > actually, the only problem i had, was that 'mode 1' wasn't working and i
> > had to put 'mode 0' everywhere in order to get an image at all.
> > if you can tell me, how i could check, if rectangle texturing is working
> > or not, i am able to say. so far, i do not notice any difference between
> > those modes.
> 
> well, actually i am trying to involve you into solving the problem.
> could you please apply to attached patch to the Gem-sources, re-compile
> and tell me if the problem is still there?

i am sorry, if this sounds silly now, but which problem? right now, with
the actual compile i can use both modi and with each the image is
displayed correctly.

though, i'd be glad to help you testing, whereever i can.

roman


	
		
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