[GEM-dev] [pix_texture]: how to make 'mode 0' default?

IOhannes m zmoelnig zmoelnig at iem.at
Fri Sep 21 10:31:13 CEST 2007


Roman Haefeli wrote:
> 
> i am sorry, if this sounds silly now, but which problem? right now, with
> the actual compile i can use both modi and with each the image is
> displayed correctly.

i guess it is my turn to sound silly, but i was not able to read this
from your previous emails.
when i read "anyway, i don't have to send 'mode 0' to each [pix_texture]
anymore, which i am very happy about. thank you again for solving this
issue", i thought that you are happy now, that "mode 0" is the default.
we know that "mode 0" works; so now, the [pix_texture] object works for
you out-of-the-box, you would naturally not complain any more.
but i also thought, that "mode 1" would still not work.

so: do you get an image in both modes?
what is the output of the 2nd outlet of [pix_texture]? (for both modes;
and one line is enought ;-))


> 
> though, i'd be glad to help you testing, whereever i can.

it would still be nice if you could test my patch.

mfadr
IOhannes




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