[GEM-dev] glsl sample3d textures

chris clepper cgclepper at gmail.com
Mon Oct 1 16:47:28 CEST 2007


There really isn't 3d texture support in GEM.  Now that GPUs have a fair
amount of RAM it might be a good feature to add (512x512x512xRGBA is a lot
of memory).

On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>
> hi again,
> how can I create and/or load 3d textures (like 3d perlin noise) to a
> glsl program, so that I can use them for sampler3d textures?
> marius.
>
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