[GEM-dev] glsl sample3d textures

Dave Griffiths dave at pawfal.org
Mon Oct 1 17:13:53 CEST 2007


Have you tried the noise command? It's in the spec, but I think it's hit
and miss how much vendors support it.

It's better to generate these procedurally to avoid the memory
requirements, I'm sure there is some perlin glsl source around if your
driver doesn't support it.

> hmm, did not think about that, how are 3d perlin noise textures rendered
> then? are they rendered in realtime? only one frame?
> marius.
>
>
> chris clepper wrote:
>> There really isn't 3d texture support in GEM.  Now that GPUs have a fair
>> amount of RAM it might be a good feature to add (512x512x512xRGBA is a
>> lot
>> of memory).
>>
>> On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>>> hi again,
>>> how can I create and/or load 3d textures (like 3d perlin noise) to a
>>> glsl program, so that I can use them for sampler3d textures?
>>> marius.
>>>
>>> _______________________________________________
>>> GEM-dev mailing list
>>> GEM-dev at iem.at
>>> http://lists.puredata.info/listinfo/gem-dev
>>>
>>
>
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev
>


http://www.pawfal.org/dave/





More information about the GEM-dev mailing list