[GEM-dev] texture coords for glsl

chris clepper cgclepper at gmail.com
Mon Oct 1 18:52:35 CEST 2007


I posted an example patch and shaders on July 12 of this year.  Can you test
that one?

On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>
> hi chris, thanxs for your answer.
> the texture is read, but I think the correct size is not
> (gl_MultiTexCoord1). if I try to mix the two textures, then it looks
> like the second texture is only 1*1 pix. maybe I am wrong.
> I read that I have to pass that value manually.
> it works fine, when I use only gl_MultiTexCoord0 for both textures.
> marius.
>
>
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