[GEM-dev] glsl sample3d textures

cyrille henry cyrille.henry at la-kitchen.fr
Mon Oct 1 19:02:37 CEST 2007



marius schebella a écrit :
> hmm, did not think about that, how are 3d perlin noise textures rendered 
> then? are they rendered in realtime? only one frame?
> marius.
> 
> 
if you have a 64x64x64 noise sampler, it's quite easy to compute perlin noise in real time.

cyrille

> chris clepper wrote:
>> There really isn't 3d texture support in GEM.  Now that GPUs have a fair
>> amount of RAM it might be a good feature to add (512x512x512xRGBA is a lot
>> of memory).
>>
>> On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>>> hi again,
>>> how can I create and/or load 3d textures (like 3d perlin noise) to a
>>> glsl program, so that I can use them for sampler3d textures?
>>> marius.
>>>
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