[GEM-dev] glsl sample3d textures

marius schebella marius.schebella at gmail.com
Tue Oct 2 05:29:01 CEST 2007


do you have any examples for that? otherwise, I hope I will figure out 
myself.
marius.

cyrille henry wrote:
> 
> 
> marius schebella a écrit :
>> hmm, did not think about that, how are 3d perlin noise textures 
>> rendered then? are they rendered in realtime? only one frame?
>> marius.
>>
>>
> if you have a 64x64x64 noise sampler, it's quite easy to compute perlin 
> noise in real time.
> 
> cyrille
> 
>> chris clepper wrote:
>>> There really isn't 3d texture support in GEM.  Now that GPUs have a fair
>>> amount of RAM it might be a good feature to add (512x512x512xRGBA is 
>>> a lot
>>> of memory).
>>>
>>> On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>>>> hi again,
>>>> how can I create and/or load 3d textures (like 3d perlin noise) to a
>>>> glsl program, so that I can use them for sampler3d textures?
>>>> marius.
>>>>
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>>
>>
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> 





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