[GEM-dev] [Fwd: Re: [PD] gem, shader and framebuffer]

cyrille henry cyrille.henry at la-kitchen.fr
Sun Dec 9 00:14:20 CET 2007


ok, i'm moving this thread to gem-dev...

i finally manage to make some larsen using framebuffer.
in fact, i pointed out the bug that prevent using this.
i can't really explain better than with the attached patch.

could someone please have a look?

thanks
Cyrille




-------- Message original --------
Sujet: Re: [PD] gem, shader and framebuffer
Date: Sat, 08 Dec 2007 20:37:38 +0100
De: cyrille henry <cyrille.henry at la-kitchen.fr>
Pour: marius schebella <marius.schebella at gmail.com>
Copie: PDlist <pd-list at iem.at>
Références: <475AAF49.5000301 at la-kitchen.fr>	<475AD93A.1060200 at gmail.com>	<475AEA77.9050208 at la-kitchen.fr>	<475AEED4.6050803 at gmail.com>



marius schebella a écrit :
> cyrille henry wrote:
>> yes. i faild to render in a framebuffer and using it as a texture for 
>> next rendered frame (just like in my wawe exemple).
>> i think this should be more efficient than using pix_snap2tex.
>>
>> if someone know how to do this...
> 
> maybe with pix_write_buffer, pix_read_buffer?
i want to use shader, so i don't think it will work.

> don't have time to do more 
> testing right now. what is the wawe exemple?
it's a phisical modeling wave exemple
here it is.

cyrille
> marius.
> 
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