[GEM-dev] [Fwd: Re: [PD] gem, shader and framebuffer]

cyrille henry cyrille.henry at la-kitchen.fr
Sun Dec 9 01:02:11 CET 2007


in fact, i made a mistake in my pevious patch.

it's working.

here is the corrected patch

cyrille

cyrille henry a écrit :
> ok, i'm moving this thread to gem-dev...
> 
> i finally manage to make some larsen using framebuffer.
> in fact, i pointed out the bug that prevent using this.
> i can't really explain better than with the attached patch.
> 
> could someone please have a look?
> 
> thanks
> Cyrille
> 
> 
> 
> 
> -------- Message original --------
> Sujet: Re: [PD] gem, shader and framebuffer
> Date: Sat, 08 Dec 2007 20:37:38 +0100
> De: cyrille henry <cyrille.henry at la-kitchen.fr>
> Pour: marius schebella <marius.schebella at gmail.com>
> Copie: PDlist <pd-list at iem.at>
> Références: <475AAF49.5000301 at la-kitchen.fr>    
> <475AD93A.1060200 at gmail.com>    <475AEA77.9050208 at la-kitchen.fr>    
> <475AEED4.6050803 at gmail.com>
> 
> 
> 
> marius schebella a écrit :
>> cyrille henry wrote:
>>> yes. i faild to render in a framebuffer and using it as a texture for 
>>> next rendered frame (just like in my wawe exemple).
>>> i think this should be more efficient than using pix_snap2tex.
>>>
>>> if someone know how to do this...
>>
>> maybe with pix_write_buffer, pix_read_buffer?
> i want to use shader, so i don't think it will work.
> 
>> don't have time to do more testing right now. what is the wawe exemple?
> it's a phisical modeling wave exemple
> here it is.
> 
> cyrille
>> marius.
>>
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> 
> 
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