[GEM-dev] vertex displacement

Jack jack at rybn.org
Mon Dec 10 03:08:39 CET 2007


Hmm, sorry here, always the same error : [glsl_program]: link failed!  
(PowerBook G4, GeForce FX Go5200, MacOsX.4.11).
I will test this patch later on MacPro with GeForce 7300 GT.
++

Jack


Le 9 déc. 07 à 14:21, cyrille henry a écrit :

> hello,
>
> i investigate a bit more the vertex displacement problem.
> so i've got a 8 bit texture that is rendered in a FLOAT  
> framebuffer, in order to convert it to 32 bit.
> then, the frambuffer texture is used in a shader to distord a  
> primitive
>
> i have to strangely mix mode 0 and mode 1 in the patch to make it  
> work, and this is very ineficient (just like in 8bit mode).
>
> framebuffer and fragment shader usually work in mode 0 and 1 on my  
> computer.
>
> see patch for more.
>
> thanks to have a look.
> using texture in vertex shader would be great...
>
> thanks
> Cyrille
>
>
> <vertex_displacement.zip>
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