[GEM-dev] Lua an GEM
Wesley Smith
wesley.hoke at gmail.com
Wed Jan 16 04:59:56 CET 2008
On Jan 15, 2008 7:53 PM, marius schebella <marius.schebella at gmail.com> wrote:
> hi,
> the timing and erasing is usually done by the gemwin. afaik there is no
> way to get the erase trigger and the render trigger as two separate
> events from gemwin.
Ok, I'm actually not trying to get the render trigger. I'm looking
for an event like dest_closed where dest would be the window and the
window is closing. How does, for example, a texture in GEM deallocate
its resources properly? I'll take a look at the source and see.
> do you have a working luagl version for os x?
Yes
> do you also have the
> problem that the gemwin doesnot come to the foreground? are you on mac
> at all?
I actually don't have pd and GEM installed. I'm simply building a Lua
module called glo (GL Objects) that contains shaders, textures, slabs,
etc. These things need events that indicate information about the
context to properly manage opengl resources. With this thread, I was
trying to find out if there was a simple way to plug into such events
(if they even existed). I don't really plan on downloading GEM, I'm
just trying to make sure the design of the glo Lua module is flexible
enough to support a wide range of embedding contexts.
best,
wes
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