[GEM-dev] [PD] typo in openGL sources

cyrille henry cyrille.henry at la-kitchen.fr
Mon Jan 21 17:00:19 CET 2008



Patrice Colet a écrit :
> cyrille henry a écrit :
>>
>> Patrice Colet a écrit :
>>> IOhannes m zmoelnig a écrit :
>>>> Patrice Colet wrote:
>>>>> Hi, there is certainly an error in this source file:
>>>>>
>>>>> http://pd-gem.cvs.sourceforge.net/*checkout*/pd-gem/Gem/src/openGL/GEMglMap1f.cpp?revision=1.1 
>>>>>
>>>>>
>>>>> t_atom*argv should be 't_atom *argv'
>>>> i don't know of any compiler that parses "t_atom*argv" differently as 
>>>> "t_atom *argv" or "t_atom* argv".
>>>> in this case, the space is really redundant characger.
>>>>
>>>> did you have any problems with it?
>>>>
>>>> fgmasd.r
>>>> IOhannes
>>>   In fact this object crashes PureData (win32) when we submit a number 
>>> at the last input, so I've watched the source just to see what kind of 
>>> data do I have to submit. Matju already told me in #dataflow that this 
>>> missing space doesn't even cause a warning, so I've no clue about 
>>> what's happening with this function.
>>>   I wanted to construct control bezier curves, following this tutorial:
>>>
>>> http://glprogramming.com/red/chapter12.html
>> why don't you use the curve / curve3d object?
>>
>> cyrille
> 
>   The use of objects such curve3d often needs a matrix for controling 
> the points coordinates, I'm curious about other way than using [matrix] 
> [tracker], [gridflow], or 'high level patching'(many subpatches with 
> many send/receive or [list]) for controlling those 3D coordinates.
>

i don't really understand how you want to control your bezier curve, but i'm curius.
in fact, curve3d is not perfect, but i'm wondering how to improve it.

cyrille


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