[GEM-dev] Gem vs ATi fglrx vs GLEW vs OpenGL 2.0
IOhannes m zmoelnig
zmoelnig at iem.at
Wed Feb 20 16:12:59 CET 2008
Claude Heiland-Allen wrote:
> Hi all,
>
> The large numbers for the shader ids look a bit suspicious to me, as
> does the "no attached shader objects". Would be useful if "GL: invalid
> value" could be made more verbose, too.
could you re-check (with current CVS) whether the shaders now work?
the ID's will/might still be large numbers, but it should work
nevertheless though...
amsdr.
IOhannes
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