[GEM-dev] 2textures + gemframebuffer

cyrille henry cyrille.henry at la-kitchen.fr
Sun Mar 30 11:42:04 CEST 2008


hello,

i change few things in your patch : 
remove the glsl_vertex (as only the fragment was used),
remove the separator (did not understand why it was there)
clean initaliation

none of this change made a diference.
so i finally switch to rectangulare texturing mode, and then everything work as expected.

here is the corrected patch.

cyrille


marius schebella a écrit :
> hi,
> I can't get gemframebuffer working with 2 shaders. see my files here:
> http://www.parasitaere-kapazitaeten.net/files/2tex+gemframe.zip
> I would like to take the output of a shader with 2 textures and use it 
> in another pix_texture. but I don't find the right way to do this...
> anybody with help?
> thanks over'n out (no more mail today)
> marius.
> 
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev
> 
> 
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