[GEM-dev] 2textures + gemframebuffer
marius schebella
marius.schebella at gmail.com
Sun Mar 30 19:13:09 CEST 2008
cyrille henry wrote:
> a workaround is to use a dummy image :
> [gemhead]
> |
> [shader..] | [pix_image] [from_another_frambuffer]
> | /
> [pix_texture]
>
> you'll then use the texture coordinate of the image you load, but this
> image is replaced by the the one from the framebuffer.
thanks, I am not sure if I understand this.
where exactly do I have to put the pix_image?
I tried
[gemhead]
|
[shader..]
|
[pix_image] [from_another_framebuffer]
| /
[pix_texture]
but that way, the pix_texture is always using the dummy image and not
the framebuffer.
marius.
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