[GEM-dev] 2textures + gemframebuffer
cyrille henry
cyrille.henry at la-kitchen.fr
Sun Mar 30 19:38:04 CEST 2008
marius schebella a écrit :
> cyrille henry wrote:
>
>> a workaround is to use a dummy image :
>> [gemhead]
>> |
>> [shader..] | [pix_image] [from_another_frambuffer]
>> | /
>> [pix_texture]
>>
>> you'll then use the texture coordinate of the image you load, but this
>> image is replaced by the the one from the framebuffer.
>
> thanks, I am not sure if I understand this.
> where exactly do I have to put the pix_image?
> I tried
> [gemhead]
> |
> [shader..]
> |
> [pix_image] [from_another_framebuffer]
> | /
> [pix_texture]
>
> but that way, the pix_texture is always using the dummy image and not
> the framebuffer.
oups, yes. your right.
solution is more complex than that.
look at example 06 in 10.glsl gem example folder.
(a patch is better than any explanation...)
cyrille
> marius.
>
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