[GEM-dev] 2textures + gemframebuffer
marius schebella
marius.schebella at gmail.com
Sun Mar 30 21:58:05 CEST 2008
actually, the 06. patch might be more complex, but it is not doing what
I need. I really need two textures, both coming from other framebuffers.
and all my attempts with dummy images failed.
can you have a look at my patch? I hope the zip does not get caught in
the spam.
thank you!
marius.
cyrille henry wrote:
>
>
> marius schebella a écrit :
>> cyrille henry wrote:
>>
>>> look at example 06 in 10.glsl gem example folder.
>>>
>>> (a patch is better than any explanation...)
>>
>> this patch still uses one texture that comes directly from an image
>> (gemhead 17...). In my case I wanted to use both inputs from a
>> gemframebuffer.
> that's not a problem.
> just remove the part that load texture 2, and replace it by a copy of
> the part that use a glsl / framebuffer (changing texunit 3 to texunit 2).
>
> here is the result.
> (shader are not relevant, but it work here)
> moreover, this patch is more complex than what you need, as shader
> output is used for next frame as shader input to create a feedback loop,
> but it's easy to remove this.
>
> if you still have problem, i certainly have to create a 07 example...
>
> cyrille
>
>
>> marius.
>>
>>
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