[GEM-dev] 2textures + gemframebuffer
marius schebella
marius.schebella at gmail.com
Mon Mar 31 00:43:14 CEST 2008
cyrille henry wrote:
>
>
> marius schebella a écrit :
>> hey cyrille,
>> thanks a lot! everything is working now!
> cool
>> I also think it is strange that you have to render the last texture
>> (23) before the shader (13).
> 23 is rendered after 13.
> what i think is strange is that the last framebuffer can not be computed
> after rendering to texunit 1 and 2 (gemhead 21 and 22)
it is difficult to tell, whether a frame is delayed by 1, but change 13
to 24, and it still works.
>> is there any possibility to influence the pix size other than loading
>> images that have the same dimen as the gemframebuffer?
> yes, you can.
> in your shader, just use texcoord0 * size_frambuffer.xy /
> size_dummy_image.xy
naa, I don't want to send additional parameters to the shader, rather
use a set of images with predefined sizes and swap them. I guess
gemframebuffer dimen will be one of 256*256 or 320*240 or 512*512 or
1024*1024 or maybe some more. this is really a problem on the Pd side,
and I would like to keep all the hacks and workarounds inside Pd, then
it will work with standard shaders.
marius.
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