[GEM-dev] 2textures + gemframebuffer

cyrille henry cyrille.henry at la-kitchen.fr
Tue Apr 1 19:04:08 CEST 2008


ok. here is a tar version (without the image).
i hope it will be ok.
cyrille


Jack a écrit :
> You are right, it seems too big (because i had never received it) !
> Can you send only the .vert and the .frag, then i put them in the 
> 10.glsl directory ?
> ++
> 
> Jack
> 
> Le 1 avr. 08 à 18:23, cyrille henry a écrit :
> 
>> hello,
>> the problem is only a warning, so it should work anyway.
>> but yes, there is a diference between multitexture and 
>> multitexture_rect : you can't swap them.
>>
>> everything should be on the cvs.
>>
>> i send a zip to this list, as an answer to Iohannes mail, but did 
>> never received it. i'll send it agin.
>> (i'm affraid the zip file is to big).
>>
>>
>> cyrille
>>
>>
>> Jack a écrit :
>>> I have changed messages |open multitexture_rect.vert( and |open  
>>> multitexture_rect.frag( by |open multitexture.vert( and |open  
>>> multitexture.frag(.
>>> And have changed [pix_image img3.jpg] by [pix_set 512 512].
>>> I have put all in the directory : 10.glsl.
>>> I get this error :
>>> [glsl_program]: Info_log:
>>> [glsl_program]: WARNING: Vertex shader writes varying 'texcoord2'  
>>> which is not read by fragment shader.
>>> Is the problem come from the multitexture.frag and multitexture.vert ?
>>> Do you have 'multitexture_rect.vert' and multitexture_rect.frag to  
>>> test ?
>>> ++
>>> Jack
>>> Le 31 mars 08 à 18:58, cyrille henry a écrit :
>>>>
>>>> cyrille henry a écrit :
>>>> ...
>>>>> in fact, you're right, it's not trivial, i'll may have to clean  
>>>>> this patch and commit it to cvs.
>>>> done.
>>>> i just commited a 07 example for multi pass rendering  with shader.
>>>>
>>>> now, i'd like to know why the attached example does not work:  
>>>> gemhead sould be in the correct order.
>>>>
>>>>
>>>> Cyrille<07_multi_pass_rendering_normal_order_but_not_working.pd>______ 
>>>> _________________________________________
>>>> GEM-dev mailing list
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> 
> 
> 
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