[GEM-dev] 2textures + gemframebuffer
marius schebella
marius.schebella at gmail.com
Tue Apr 1 20:47:46 CEST 2008
Hi Cyrille,
I am using a gem version from some days ago. were there any changes lately?
the patch you sent is only working for me, if I explicitely set the
pix_texture for shader1 and shader2 to mode 0, which I had to add to the
patch. for a help patch this should be included. (loadbang mode0).
I am using os x and ATI X1600 and this maybe defaults to rect mode??
I am not sure what you mean with "everything working now". do you mean
you can have 11->12, 21->22, 31->32, or is it still 11->21, 12->22,
33->32. (I think you know what I mean...).
because the first version (which I would think is correct) still does
not work for me.
marius.
cyrille henry wrote:
> hello,
> well, difference is quite obvious, as the "not working" patch generate only a black windows.
>
> so, i just update and recompile gem, and i've got diferent result now.
> in fact, everything work!
>
> sorry, i should have tested with latest build.
>
> so, i'll update the Gem example, in order to have the logic gemwin order.
>
> cyrille
>
> IOhannes m zmoelnig a écrit :
>> cyrille henry wrote:
>>> ok. here is a tar version (without the image).
>> i have checked your original version (with the images; which i received
>> in your direct mail; the mail to the list got stuck because of the size...).
>> how obvious are the differences?
>> i cannot really see a difference between the 2 results in 320x240; there
>> are however very subtle differences when i rescale the image to 640x480.
>>
>> is that's how it is meant to be?
>>
>> mcg.adsr
>> IOhannes
>>
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