[GEM-dev] model UV...
marius schebella
marius.schebella at gmail.com
Sun Jan 25 00:56:22 CET 2009
sebastian pirch wrote:
> hi IOhannes!
> in 1st place, THANKS for implementing this feature ;) you realy make me happy.
> i installed your experimental win build and it works great, when i add the gem directory to file/paths. only when i do so, pd crashes when i load a .mov using pix_film or pix_movie. when i remove the Gem path from file/paths again, pix_film and pix_movie work fine again, - but no more uv coordinates...is it a bug? or am i doing something wrong?
> im using pd extended 0.40.3 on winXP
>
> thanks for doing all this
> sebastian
hallo sebastian,
I am not on Windows, so I cannot reproduce your problem. where did you
put your Gem.dll? did you replace the one that comes with pd-extended?
what does the pd console say on startup (version number)?
usually you don't have to change the path, but load the library in
file/startup.
but all that should not crash pd. hmmm... maybe this is a bug?
marius.
>
> IOhannes m zmoelnig wrote:
>> hi.
>>
>> i have just added UV-texture support to [model].
>>
>> now, UV-texcoords are automatically applied if present in the model
>> (with a fallback to the old-standard "linear" texmaps); you can manually
>> select UV-tex via [texture 2( (uäh)
>>
>>
>>
>> please test whether this change has broken something with the other
>> (linear/spheremap) texturing, esp. if you have additionally used
>> [pix_coordinates]
>>
>> fgmSDR
>> IOhannes
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