[GEM-dev] model UV...

marius schebella marius.schebella at gmail.com
Sun Jan 25 01:01:37 CET 2009


hi again,
btw, can someone post a working model + UV texture, I tested some 
models, but don't think they were working properly. there was clearly a 
difference between texture 0, 1 and 2, but the texture was not mapped in 
the expected way.
marius.

sebastian pirch wrote:
> hi IOhannes!
> in 1st place, THANKS for implementing this feature ;) you realy make me happy.
> i installed your experimental win build and it works great, when i add the gem directory to file/paths. only when i do so, pd crashes when i load a .mov using pix_film or pix_movie. when i remove the Gem path from file/paths again, pix_film and pix_movie work fine again, - but no more uv coordinates...is it a bug? or am i doing something wrong?
> im using pd extended 0.40.3 on winXP
> 
> thanks for doing all this
> sebastian
> 
> IOhannes m zmoelnig wrote:
>> hi.
>>
>> i have just added UV-texture support to [model].
>>
>> now, UV-texcoords are automatically applied if present in the model 
>> (with a fallback to the old-standard "linear" texmaps); you can manually 
>> select UV-tex via [texture 2( (uäh)
>>
>>
>>
>> please test whether this change has broken something with the other 
>> (linear/spheremap) texturing, esp. if you have additionally used 
>> [pix_coordinates]
>>
>> fgmSDR
>> IOhannes





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