[GEM-dev] pix_buffer_share?

chris clepper cgclepper at gmail.com
Fri Mar 6 23:17:34 CET 2009


I would only have the buffer in one process and have the other process(es)
request frames to be fed to them.  The shared memory process used by
pix_share uses locks so the data can only be read or written by one process
at a time, so your massive shared buffer idea is not really any more
efficient.


On Fri, Mar 6, 2009 at 5:01 PM, B. Bogart <ben at ekran.org> wrote:

> Thanks Chris + Jack,
>
> This is already how I'm using pix_share.
>
> I'm not using it to transport video but a data-base of random access
> frames.
>
> Ideally I'd be able to share the whole pix_buffer, rather than:
>
> * iterating over each frame a dumping it into a pix_share to be read
> into another buffer in the other PD process. (not very memory efficient)
>
> * Use a separate pix_share for each slot in the pix_buffer. (This is not
> very scalable, my patch currently has 2500 slots.)
>
> I think a [pix_buffer_share] would be a useful object for cases when one
> wants to share more than a single frame.
>
> There I go, dreaming again.
>
> .b.
>
> chris clepper wrote:
> > pix_share does do exactly what you ask.  The same buffer is used for
> > both read and write and I moved 1920x1080 at 30fps between processes with
> > no problem.
> >
> > On Fri, Mar 6, 2009 at 12:59 PM, B. Bogart <ben at ekran.org
> > <mailto:ben at ekran.org>> wrote:
> >
> >     Hey all,
> >
> >     Is there a way to share a whole pix_buffer between PD processes?
> >
> >     I'm running my SOM stuff in a second PD instance (to make use of the
> >     second core in my installation machine). But as I'm developing both
> PD
> >     instances are getting more coupled and I'd like to share a whole
> >     pix_buffer.
> >
> >     The alternative is using two [pix_share]s, one for input the other
> for
> >     output, controlled by netsend. The problem with this is that I need
> to
> >     send a lot of data quickly, 10ms between new images, and I think that
> >     could cause lots of problems.
> >
> >     I don't think I'll be able to get the CPU usage of the second patch
> down
> >     low enough to not interfere with rendering in the main PD patch.
> >
> >     Thanks,
> >     B.
> >
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> >
> >
>
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