[GEM-dev] help files gemgl*
Hans-Christoph Steiner
hans at eds.org
Wed Mar 25 02:01:50 CET 2009
Every other Pd object has its own help patch, so I don't understand
why these wouldn't also. I think that it would be pretty
straightforward to auto-generate help patches based on the blue book,
then as people get inspired, they could add examples. I attached a
quick example.
I don't remember all the details of every function I ever use, so I
look things up a lot. Pd has a very handy and quick way to bring up a
reference page, why wouldn't we use it?
.hc
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On Mar 24, 2009, at 4:28 PM, marius schebella wrote:
> I think a general help patch about the GEMgl objects would be nice.
> there are some special things people should be aware of, for example
> that you have to add the f for float in many of the objects: like
> GEMglVertex3f.
> I also think a couple of example patches would be good to have, like
> how to bind textures or vertexbuffer objects. otoh I think very few
> people ever used GEMgl objects, maybe if people start using them
> then there will be automatically some help/example patches?
> marius.
>
> IOhannes m zm?lnig wrote:
>> Hans-Christoph Steiner wrote:
>>> I think it would be pretty easy to scrap that page and stick the key
>>> text bits into the help page. Something like "NAME", "C
>>> SPECIFICATION",
>>> "PARAMETERS", and "DESCRIPTION". I imagine that this stuff doesn't
>>> change very often.
>>>
>>> Ideally there would be working examples for each function, but
>>> that's a
>>> big project. What else should go on that help page?
>> i think the only reasonable solution is to have a single helpfile for
>> all the openGL-wrapper objects, that points to a "real" ressource,
>> like
>> the blue book; and probably
>> anything else will just eat diskspace for naught.
>> i don't think you can teach openGL by providing "working examples for
>> each function"; you cannot use the GEMgl... objects without having a
>> proper knowledge of openGL.
>> mfg.adsr
>> IOhannes
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