[GEM-dev] [ pd-gem-Feature Requests-2612731 ] glsl_geometry

cyrille henry cyrille.henry at la-kitchen.fr
Thu Apr 23 16:25:26 CEST 2009


ok, thanks
it now compile.

but i still have the same problem trying to run the shader : 
i've got invalid operation message at every frame.

could you post the patch that worked?
or make it an official Gem example?
or have you already done it?


thanks
Cyrille


IOhannes m zmölnig a écrit :
> cyrille henry wrote:
>> wow, cooooool!
>>
>> g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
> 
>> could you help me fixing that one?
> 
> run ./autogen.sh (which runs aclocal and autoconf); i have removed the 
> implicit calling of aclocal and autoconf from the Makefile (as i think 
> these created more problems than fixed)
> 
> 
>>
>> what is the primitive geometry shader you where able to run? thee one 
>> i send to the list or an other one?
>>
> 
> yep, i used these (though i actually found them myself :-))
> 
> fgma.sdr#
> IOhannes
> 
>> thanks
>> Cyrille
>>
>>
>>
>> zmoelnig at iem.at a écrit :
>>> Quoting "Matthias Neuenhofer" <matthias at neuenhofer.de>:
>>>
>>>>
>>>> set the default to TRIANGLES and maximum number of vertices the  
>>>> geometry shader will be emitting to 1
>>>
>>> ok, i just updated the [glsl_program] to use triangles by default and 
>>> set the default number of vertices to the maximum available. 
>>> (everything settable of course)
>>>
>>> so at least i was able to run a primitive geometry shader within Gem...
>>>
>>> fgamsdr
>>> IOhannes
>>>
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> 
> 
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