[GEM-dev] model UV...

IOhannes m zmoelnig zmoelnig at iem.at
Mon Aug 24 19:55:32 CEST 2009


IOhannes m zmoelnig wrote:
> marius schebella wrote:
> 
>> loading either one first does not make a difference :(. I am not sure 
>> how I could provide you with additional information. what do you need 
>> to know? to me it looks strange that I only see stripes.
>> with the old version of gem I saw the image projected from above when 
>> I used texture 0 and mapped onto the model (not the ground) when using 
>> texture 1 (but of course not putting the things at the right place.)
>> but now all three textures look very similar like they was only 1 
>> dimension.
>> marius.
> 
> you were right.
> a fix should be in svn by now.
> until then, use a [pix_flip] right before [pix_texture] to get the image 
> orientation right, which will magically make UV-texturing work for you :-)
> 

actually it is still NOT fixed in svn.
however, [pix_flip] should help you for now (just put it into the chain 
and don't set anything: by default it will fix any orientation issues)

mfgasdr
IOhannes
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