[GEM-dev] Re : model UV...
Thibault Walter
walter.thibault at free.fr
Fri Sep 4 22:29:19 CEST 2009
Hello
It does not work with me. I use the Gem release 0.93.3 on MacIntel. What is
the good release?
Thanks!
tw
Le 24/08/09 22:05, « marius schebella » <marius.schebella at gmail.com> a
écrit :
> IOhannes m zmoelnig wrote:
>> IOhannes m zmoelnig wrote:
>>> marius schebella wrote:
>>>
>>>> loading either one first does not make a difference :(. I am not sure
>>>> how I could provide you with additional information. what do you need
>>>> to know? to me it looks strange that I only see stripes.
>>>> with the old version of gem I saw the image projected from above when
>>>> I used texture 0 and mapped onto the model (not the ground) when
>>>> using texture 1 (but of course not putting the things at the right
>>>> place.)
>>>> but now all three textures look very similar like they was only 1
>>>> dimension.
>>>> marius.
>>>
>>> you were right.
>>> a fix should be in svn by now.
>>> until then, use a [pix_flip] right before [pix_texture] to get the
>>> image orientation right, which will magically make UV-texturing work
>>> for you :-)
>>>
>>
>> actually it is still NOT fixed in svn.
>> however, [pix_flip] should help you for now (just put it into the chain
>> and don't set anything: by default it will fix any orientation issues)
>
> it's working!!! this is exciting. the world is not flat anymore!
> thanks.
> marius.
>
>>
>> mfgasdr
>> IOhannes
>>
>>
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