[GEM-dev] Depth Of Field

chris clepper cgclepper at gmail.com
Mon Nov 9 18:35:10 CET 2009


This can be done with a shader and a framebuffer.  The gemwin is not the way
to do it because it knows nothing of the geometry being rendered elsewhere
in a patch.

On Mon, Nov 9, 2009 at 6:43 AM, Pierre <pierre at 314r.net> wrote:

> Hi,
> Something I would add to G.E.M. is the "Depth Of Field" effect.
> Someone asked this last year on pd-list without succes/response :
> http://lists.puredata.info/pipermail/pd-list/2008-10/065649.html
>
> Adding something like a 'focus' parameter to [gemwin] would be very nice.
> Maybe it could be done using GLSL or [GEMglAccum] (*) but, until now, all
> my searches and tests have failed...
>
> Any ideas on how to do that ?
> I can code a bit a opengl/c, but I have poor skills...
> So any help, link or idea is welcome !
>
> Best regards,
> Pierre
>
> (*) http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml
> (*) http://www.opengl.org/resources/code/samples/redbook/dof.c
>
>
>
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