[GEM-dev] Way to get gemframebuffer back onto main memory for pix_ operations?
B. Bogart
ben at ekran.org
Fri Nov 27 20:27:05 CET 2009
Hi Chris,
I figured that may be the only way, to put the video on the gfx card and
do all the analysis as a shader.
This is the best way to go in the long term, but I don't have time to
implement the video analysis as a shader (ie pix_multiblob).
Unless someone already has implemented pix_add and pix_multiblob in a
shader?
Thanks,
b.
chris clepper wrote:
> Ben
>
> This would be a good use for a shader. Much faster to do that way and a
> good way to get into GLSL too.
>
> On Thu, Nov 26, 2009 at 9:51 PM, ben at ekran.org <mailto:ben at ekran.org>
> <ben at ekran.org <mailto:ben at ekran.org>> wrote:
>
> Hey all,
>
> I'm rendering data into a framebuffer, but want to be able to
> pix_add that texture with a live video input.
>
> How can I get a gemframebuffer image from texture space into pix_
> space???
>
> Thanks,
> B. Bogart
>
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